#pragma once
#include "../BoardGameBase/gameentityasset.h"
#include "BattleLineChessman.h"

class CBattleLineChessmanManager :
	public CGameEntityAsset
{
public:
	CBattleLineChessmanManager(void);
	virtual ~CBattleLineChessmanManager(void);

	void Init();
	void Update(float fTime);
	void Render();
	void Deinit();
};

